Overview
Need for Speed: Hot Pursuit 2 is a racing game developed by Black Box for the PlayStation 2 and by EA Seattle on the Xbox, GameCube and PC. It was published by Electronic Arts for the PlayStation 2, GameCube, Xbox and PC. The game launched first on the GameCube on September 30, 2002, then on the PlayStation 2 and Xbox on October 1, 2002. It later released on the PC on the 21st of October, 2002. The game is the sequel to 1998's Need for Speed III: Hot Pursuit, despite there being 2 games in the franchise in between III and HP:2. Like its predecessor, Hot Pursuit 2 focuses heavily on police chases in exotic cars around picturesque locations around the world.
The game features a number of improvements over previous entries in the franchise including event-tree objective modes, a wider variety of cars and a substantial amount of additions to police offensive and defensive abilities.
Need for Speed: Hot Pursuit 2 was released to both critical and commercial acclaim, gaining incredibly favorable reviews for the PS2 version and, to this day, is still considered by many to be the franchise's peak. The GameCube, Xbox and PC version suffered with a number technical issues as well as a severe lack of features found in the PS2 version.
Game Modes
There are two main modes of play in Need for Speed: Hot Pursuit 2. The first mode is, obviously, Hot Pursuit mode. The second mode is World Racing mode, which is a more traditional, single-player racing mode. Each mode has a number of different event types which are listed below:
Hot Pursuit Mode
- Quick Race : This randomly selects a car, track and game mode and instantly puts you into a race. This mode has cop cars turned on.
- You're the Cop: This mode lets you take control of a police car as you attempt to intercept and arrest high-speed drivers. Players must turn on their siren as cars speed by to target them and proceed to ram them into submission. Players also have the ability to call in support from the police force to take down the opponent such as roadblocks, helicopters or back-up police cruisers.
- Challenge: This mode lets you select a car, a track and a game mode to playthrough. Essentially, Quick Race with customizable options. This mode has cop cars turned on.
- Ultimate Racer: One of NFS: HP2's two main modes. Ultimate Racer is an event tree-based challenge mode that pits the player in a variety of races and challenges. Advancing further into the tree unlocks better cars, harder tracks and other extras. Ultimate Racer has certain "You're the Cop" events, as well.
World Racing Mode
- Quick Race: This randomly selects a car, track and game mode and instantly puts you into a race. This mode has cop cars turned off.
- Challenge: This mode lets you select a car, a track and a game mode to playthrough. Essentially, Quick Race with customizable options. This mode has cop cars turned off.
- Championship: The second of two main modes in HP2. Championship Mode is an event-tree based challenge mode that pits the player in a variety of races and challenges. Advancing further into the tree unlocks better cars, harder tracks and other extras.
Car List
The game categorizes cars into five different classes, from E to A. The higher the class, the better the car. Certain cars are also available/unavailable depending on the game mode.
* These cars are classified according to the PlayStation 2 version's car categorization. It differs on the PC/Xbox/GC version.
E Class
Make: Lotus
Model: Elise
Horsepower: 122 HP
Top Speed: 200 km/h
0-60 MPH: 5.6 seconds
Unlock Condition: Complete Hot Pursuit Event 1
NFS Edition Unlock Condition: Accumulate 250,000 NFS points
Make: Opel
Model: Speedster
Horsepower: 145 HP
Top Speed: 220 km/h
0-60 MPH: 5.7 seconds
Unlock Condition: Available from start
NFS Edition Unlock Condition: Complete Hot Pursuit Event 2
Make: Mercedes-Benz
Model: CL55 AMG
Horsepower: 355 HP
Top Speed: 250 km/h
0-60 MPH: 5.8 seconds
Unlock Condition: Complete Championship Event 2
NFS Edition Unlock Condition: Lead all laps in a Single Race with the Normal version
Make: Vauxhall
Model: VX220
Horsepower: 145 HP
Top Speed: 220 km/h
0-60 MPH: 5.6 seconds
Unlock Condition: Available from start
NFS Edition Unlock Condition: Lead all laps in a Single Race with the Normal version
Make: Ford Australia
Model: Falcon TS50
Horsepower: 335 HP
Top Speed: 250 km/h
0-60 MPH: 5.9 seconds
Unlock Condition: Complete Championship Event 3
NFS Edition Unlock Condition: Win a one-player World Racing Knockout with advanced-difficulty opponents.
Make: Ford
Model: Crown Victoria
Horsepower: --- HP
Top Speed: --- km/h
0-60 MPH: --- seconds
Unlock Condition: Not available in normal modes
Pursuit Edition Unlock Condition (Challenge Mode): Complete Hot Pursuit Challenge 5
Pursuit Edition Unlock Condition (You're The Cop): Available from start
D Class
Make: Jaguar
Model: XKR Coupe
Horsepower: 250 HP
Top Speed: 370 km/h
0-60 MPH: 5.2 seconds
Unlock Condition: Available from start
NFS Edition Unlock Condition: Accumulate 150,000 NFS points
Make: Holden Special Vehicles
Model: GTS Coupé
Horsepower: 402 HP
Top Speed: 275 km/h
0-60 MPH: 5.1 seconds
Unlock Condition: Accumulate 50,000 NFS points
NFS Edition Unlock Condition: Drive a clean race in a Single Race with the Normal version
BMW M5 Make: BMW
Model: M5
Horsepower: 394 HP
Top Speed: 250 km/h
0-60 MPH: 5.3 seconds
Unlock Condition: Available from start
NFS Edition Unlock Condition: Not available
C Class
Make: Ford
Model: Mustang SVT Cobra R
Horsepower: 385 HP
Top Speed: 282 km/h
0-60 MPH: 4.9 seconds
Unlock Condition: Available from start
NFS Edition Unlock Condition: Accumulate 500,000 NFS points
Pursuit Edition Unlock Condition (Challenge Mode): Complete Hot Pursuit Challenge 18
Pursuit Edition Unlock Condition (You're The Cop): Lead all laps in a Single Race with the Normal version
Make: Ferrari
Model: 550 Barchetta Pininfarina
Horsepower: 485 HP
Top Speed: 300 km/h
0-60 MPH: 4.3 seconds
Unlock Condition: Accumulate 200,000 NFS points
NFS Edition Unlock Condition: Accumulate 1,000,000 NFS points
Make: Ferrari
Model: 360 Modena Challenge Edition
Horsepower: 400 HP
Top Speed: 290 km/h
0-60 MPH: 4.5 seconds
Unlock Condition: See: 360 Spider
NFS Edition Unlock Condition: Complete Championship Event C32
** This car is exclusive to the PlayStation 2 version **
Make: Ferrari
Model: 360 Spider
Horsepower: 400 HP
Top Speed: 290 km/h
0-60 MPH: 4.4 seconds
Unlock Condition: Complete Championship Event 16
NFS Edition Unlock Condition: See: 360 Modena
Make: BMW
Model: Z8
Horsepower: 394 HP
Top Speed: 250 km/h
0-60 MPH: 4.6 seconds
Unlock Condition: Accumulate 100,000 NFS points
NFS Edition Unlock Condition: Not available
Make: Aston Martin
Model: V12 Vanquish
Horsepower: 450 HP
Top Speed: 306 km/h
0-60 MPH: 4.5 seconds
Unlock Condition: Complete Championship Event 18
NFS Edition Unlock Condition: Accumulate 400,000 NFS points
B Class
Make: Porsche
Model: Carrera GT - Concept Version
Horsepower: 558 HP
Top Speed: 330 km/h
0-60 MPH: 3.9 seconds
Unlock Condition: Complete Championship Event 26
NFS Edition Unlock Condition: Accumulate 3,500,000 NFS points
Make: Porsche
Model: 911 Turbo
Horsepower: 414 HP
Top Speed: 305 km/h
0-60 MPH: 4.1 seconds
Unlock Condition: Available from start
NFS Edition Unlock Condition: Accumulate 750,000 NFS points
Make: Lamborghini
Model: Murciélago
Horsepower: 571 HP
Top Speed: 330 km/h
0-60 MPH: 3.7 seconds
Unlock Condition: Complete Championship Event 21
NFS Edition Unlock Condition: Accumulate 3,000,000 NFS points
Pursuit Edition Unlock Condition (Challenge Mode): Complete Hot Pursuit Challenge 27
Pursuit Edition Unlock Condition (You're The Cop): Win a Knockout race in the Normal version
Make: Lamborghini
Model: Diablo 6.0 VT
Horsepower: 550 HP
Top Speed: 330 km/h
0-60 MPH: 3.8 seconds
Unlock Condition: Complete Hot Pursuit Challenge 22
NFS Edition Unlock Condition: Accumulate 2,000,000 NFS points
Make: Ferrari
Model: F50
Horsepower: 513 HP
Top Speed: 325 km/h
0-60 MPH: 3.7 seconds
Unlock Condition: Accumulate 300,000 NFS points
NFS Edition Unlock Condition: Lead all laps in a Single Race with the Normal version
Make: Dodge
Model: Viper GTS
Horsepower: 450 HP
Top Speed: 298 km/h
0-60 MPH: 4.0 seconds
Unlock Condition: Available from start
NFS Edition Unlock Condition: Accumulate 1,500,000 NFS points
Make: Chevrolet
Model: Corvette Z06
Horsepower: 405 HP
Top Speed: 275 km/h
0-60 MPH: 3.9 seconds
Unlock Condition: Complete Hot Pursuit Challenge 24
NFS Edition Unlock Condition: Accumulate 2,500,000 NFS points
Pursuit Edition Unlock Condition (Challenge Mode): Complete Hot Pursuit Challenge 13
Pursuit Edition Unlock Condition (You're The Cop): Win a Knockout race in the Normal version
A Class
Make: Mercedes-Benz
Model: CLK-GTR
Horsepower: 450 HP
Top Speed: 600 km/h
0-60 MPH: 4.0 seconds
Unlock Condition: Drive a clean race in a Single Race
NFS Edition Unlock Condition: Accumulate 4,500,000 NFS points
Make: McLaren
Model: F1 LM
Horsepower: 668 HP
Top Speed: 333 km/h
0-60 MPH: 3.8 seconds
Unlock Condition: Complete Championship Paper 30
NFS Edition Unlock Condition: Accumulate 4,000,000 NFS points
Make: McLaren
Model: F1
Horsepower: 627 HP
Top Speed: 386 km/h
0-60 MPH: 3.2 seconds
Unlock Condition: Complete Hot Pursuit Event 30
NFS Edition Unlock Condition: Accumulate 5,000,000 NFS points
Track List
Need for Speed: Hot Pursuit 2 has 15 tracks spread across 5 different environments. One of these environments (and its 3 tracks) is exclusive to the PlayStation 2 version, which is the Outback environment. Note that the Reverse Unlock conditions apply only to the PS2 version.
Parkland
Parkland is the first environment the player will see. It is set in a forested, back-road area and features many dirt-road shortcuts.
National Forest
Track Name | Type | Length | Elevation | Difficulty | Weather | Reverse Unlock Condition |
---|---|---|---|---|---|---|
Coastal Parklands | Circuit | 7.387 km | 15 to 83m | Beginner | Sunny, Overcast | Complete Championship Event 4 |
National Forest | Circuit | 7.435 km | 57 to 104m | Beginner | Sunny, Overcast | Complete Championship Event 6 |
Scenic Drive | Point-to-point | 12.472 km | 15 to 104m | Advanced | Sunny, Overcast | Complete Championship Event 6 |
Mediterranean
Mediterranean is a coastal, summer environment located in a ruins-filled waterfront resembling Greece.
Track Name | Type | Length | Elevation | Dificulty | Weather | Reverse Unlock Condition |
---|---|---|---|---|---|---|
Calypso Coast | Circuit | 8.207 km | 3 to 87m | Advanced | Sunny, Overcast | Complete Ultimate Racer Event 26 |
Ancient Ruins | Circuit | 10.042 km | 3 to 219m | Beginner | Sunny, Sunset | Complete Championship Event 12 |
Mediterranean Paradise | Point-to-point | 15.240 km | 3 to 247m | Advanced | Sunny, Overcast | Complete Championship Event 14 |
_________
The game has 5 different enviroments (outback, forest, tropical, mediterranean and mountain) with 3 tracks each. All of the tracks are on public roads and have a variety of shortcurts.
To make the chases and sense of speed more thrilling the game features 24 cars, most of which are supercars (arranged by performance from fastest to slowest) :
McLaren F1, McLaren F1 LM, Mercedes CLK-GTR, Ferrari F50, Aston Martin V12 Vanquish, Ferrari 550 Barchetta, Lamborghini Diablo 6.0 VT, Lamborghini Murcielago, Porsche Carrera GT (this car has subtle differences from the real-world production model since at the time that the game was made the car was still only a concept), Chevrolet Corvette Z06, Dodge Viper GTS, Ferrari 360 Spider, Ford SVT Mustang Cobra R, HSV Coupe GTS, Porsche 911 Turbo, BMW M5, BMW Z8, Ford TS50, Jaguar XKR, Mercedes CL55 AMG, Ford Crown Victoria, Lotus Elise, Opel Speedster, Vauxhall VX220.
The game has two racing 'trees' where you complete events and unlock more of them: Championship and Hot Pursuit. The difference between them is that Championship does not feature police and Hot Pursuit does.
Game Modes
Single Race
Simply pick a car, track, laps, police settings and race.
Free Run
Allows you to drive around freely on a track with the car of your choice.
Delivery
You have to get from one point to another and don't let the police stop you.
Sprint
The goal is to get to the other end of the road before your opponent.
Tournament
A series of races each of which award you points depending on your performance. The person with the most points wins.
Be The Cop
Propably the most interesting mode in the game, your goal is to catch and stop the speeding vechicles. To do this you have a couple of special abilities that the AI controlled police has in other game modes: Spike strip (blows your tires if you drive on it), Helicopter (throws barrels onto the road that explode when hit) and backup (another police car arrives and helps you out).
Soundtrack
- Bush - The People That We Love
- The Buzzhorn - Ordinary
- Course of Nature - Wall of Shame
- Hot Action Cop - Fever for the Flava
- Hot Action Cop - Going Down on It
- The Humble Brothers - Black Hole
- The Humble Brothers - Brake Stand
- The Humble Brothers - Sphere
- Matt Ragan - Bundle of Clang
- Matt Ragan - Cone of Silence
- Matt Ragan - Flam Dance
- Pulse Ultra - Build Your Cages
- Rush - One Little Victory
- Uncle Kracker - Keep It Coming
- Rom di Prisco - Cykloid
Credits
- Programmer - Andrew Chang
- Programmer - Euan Forrester
- Programmer - Brian Green
- Programmer - Tristan Grimmer
- Programmer - Phil Ibis
- Programmer - Jeff Johnston
- Programmer - Chris Lippmann
- Programmer - Colin O'Connor
- Programmer - Leonard Paul
- Programmer - Jim Randall
- Programmer - Chris Robertson
- Programmer - Martin Sikes
- Programmer - Amory Wong
- Additional Programmer - Ryan Bedard
- Additional Programmer - Steven Brekelmans
- Additional Programmer - Jason Dorie
- Additional Programmer - Keith Hentschel
- Artist - Stephane Alberola
- Artist - Brendan Cohoe
- Artist - Darren Gough
- Artist - Wesley Holder
- Artist - Greg Ipp
- Artist - Martin Konopa
- Artist - Li Lao
- Artist - Wayne Leung
- Artist - Christian McKeegan
- Artist - Sean Murphy
- Artist - Rob Oliveira
- Artist - Mike Olson
- Artist - Alden Phipps
- Artist - Nigel Quarless
- Artist - Russell Rice
- Artist - Craig Schiller
- Artist - Daniel Seiberling
- Artist - Gene Shih
- Audio - Rashid Hille
- Producer - David C. Hooper
- Producer - Richard Mul
- Producer - Stefan Q. Wessels
- Game Designer - William Ho
- Programmer - Armory Wong
- Executive Producer - Sam Nelson
- Senior Producer - Mark Madland
- Associate Producer - Scott Probin
- Associate Producer - Serena Whittlers
- Associate Producer - Arlaine Walker
- Associate Producer - Andy Agostoni
- Audio - Juan Jacyna
- Audio - Robert Ridihalgh
- Audio - Martin Wasiel
- Audio - Alistair Hirst
- Audio - Omar Al-Khafaji
- Audio - Matt Ragan
- Senior Art Director - Henry Labounta
- Artist - Curtis Hoines
- Artist - Phil Chow
- Artist - Yvonne Vuu Carinha
- Production Coordinator - Lia Siojo
- Production Coordinator - Bryna Dabby
- Production Assistance - Brian "Tunaboy" Taney
- Production Assistance - Ragnar Lindstrom
- Contributing Producer - Hanno Lemke
PC system requirements
Minimum:
- Windows XP/ME/2000/98
- Intel Pentium III 450MHz, or AMD Athlon 500MHz
- 128MB RAM
- 4X CD-ROM/DVD-ROM Drive
- 1.2GB Hard Disk Space
- 16MB Direct3D compatible Video Card
- DirectX 8.1 compatible Sound Card
Recommended:
- Intel Pentium III, or AMD Athlon 800MHz
- 32MB Direct3D compatible Video Card
- 16X CD-ROM/DVD-ROM drive